Chapter 04

Rarities

Rarity is ANIMINT's core language. Every card sits on a five-tier ladder, with two special classes — time-limited Limited drops and community-made Creator cards — ranking above the standard top tier, and Primordial sitting above all of it as the hand-placed apex.

The rarity ladder

Live components · RarityChip (all tiers)
Creator
Limited
Mythic
Legendary
Epic
Rare
Common
The full ladder, rarest at the top. Sell value (in berries) and shard yield both climb steeply with rarity.
TierFeelHow you get itSell value
CommonThe backbone of every collectionFrequent expedition finds100 berries
RareA welcome step upExpeditions, forging500 berries
EpicGenuinely excitingBetter gear, forging1,000 berries
Creator (2D)Community-made artRare expedition & manual finds (Pro only)5,000 berries
Creator (3D)Community-made modelRarer still — same finds, lower odds (Pro only)50,000 berries
MythicHolographic and prestigiousRare finds, or a costly forge15,000 berries
LegendaryThe top of the hunted ladderRarer finds still, or an even costlier forge25,000 berries
LimitedTime-boxed, supply-cappedExpeditions & manual hunts during a drop window75,000 berries — Sellable
PrimordialThe apex tier — outranks everything, including CreatorHand-placed only — #1 season finish or Premium Season Pass250,000 berries

Rarity is three layers, never just colour

A tier is signalled three ways at once, so it reads even for colour-blind players or at a glance:

  • ▸Frame & border colour identify the tier instantly.
  • ▸Glow intensity scales with rarity on hover and at reveal.
  • ▸Reveal motion gets richer the rarer the card — Mythic and Creator get the biggest burst.

Limited — time-boxed drops

Limited cards are special, supply-capped mints that only appear during a drop window, from both idle expeditions and active manual hunting. They wear a distinct cyan frame. At 0.001% per card they're the single rarest tier a player can actually hunt for — rarer than Creator 3D, Legendary or Mythic — and priced to match at 75,000 berries, the most valuable tier below hand-placed Primordial. Once a drop's supply is minted, that's it.

Creator — the premium class

Creator cards are submitted by Animint Pro members and approved by moderators — either animated pixel art or a full 3D model, creator's choice. They always carry a gold frame and a Creator badge, and they enter the same Collection and rarity system as official art. Chapter 12 covers how they're made.

Access, not odds, is what makes Creator a chase tier — both categories are entirely locked out of the drop pool for non-subscribers, full stop. Among Pro members, 2D (0.50% per card) is actually easier to land than Legendary or Mythic; 3D (0.01%) is the true chase, rarer than Legendary and closing in on Limited. No pity or guarantee backstops either — every card is a fully independent roll. On value: 2D sells for less than Mythic and Legendary, and 3D outsells both — but Limited (75,000) now outprices even 3D, since it's the rarer find of the two.

Legacy tiers
Very old accounts may still hold cards tagged 'Uncommon' (a retired tier) or 'Custom' (the old name for Creator). The game keeps rendering them correctly, but no new ones are made.

Primordial — the apex tier

Primordial outranks everything in the game, including Creator and Limited — a pale, iridescent frame that reads as 'beyond gold' rather than a richer version of it. It's the single highest-value tier by a wide margin, can never be forged, and Manual Hunt can never roll it. The one exception: idle expeditions get an extremely small, Relay-gated per-item chance (see Chapter 5) — everything else about it is unchanged, awarded through the Season Pass premium track or a #1 season finish.

  • ▸Earned three ways: reaching one of the top three milestones on the Season Pass's premium track, finishing #1 in a season's final standings, or — extremely rarely — an idle-expedition Relay roll (Chapter 5).
  • ▸Sellable on the Marketplace alongside Limited — the only two tiers a player can list for another collector to buy.
  • ▸Rare to hold a duplicate of, but if you do, melting it still pays out a real shard yield rather than the 1-shard fallback.
Where to actually get one
Chapter 13 (Seasons & the Season Pass) covers the pass's premium-track milestones and the season-ending standings payout in full; Chapter 5 covers the idle-expedition Relay chance.