Chapter 07
The Forge & Shards
The Forge is where spare cards become new ones. You melt duplicates into shards — a crafting currency that's completely separate from berries — then spend shards to forge a guaranteed card of a rarity you choose.
The forge flow
The flow
Duplicates
Melt
Shards
Forge
Reveal
Shards are not berries
You can't buy, sell, or earn shards from expeditions. The only source is melting duplicate cards. Berries and shards are never interchangeable.
Shard yields from melting
Each melted duplicate returns shards based on its rarity — rarer cards melt into far more. Animated Creator cards earn a small salvage premium on top.
| Rarity melted | Shards returned |
|---|---|
| Common | 2 |
| Rare | 8 |
| Epic | 20 |
| Legendary | 60 |
| Mythic | 175 |
| Creator | 46 (with animated bonus) |
Forge costs
Spend shards to mint a guaranteed card of the chosen tier. Animint Pro members forge at a 20% discount.
Forge selector (static preview)
Forge
Choose a tier
Rare
25
Pro: 20
Epic
80
Pro: 64
Legendary
250
Pro: 200
Mythic is hunt-only — it never appears here.
| Forge a… | Shard cost | With Pro (−20%) |
|---|---|---|
| Rare | 25 | 20 |
| Epic | 80 | 64 |
| Legendary | 250 | 200 |
Mythic can't be forged
Mythic is intentionally hunt-only — it never comes from the Forge. That keeps it scarce and protects its value as the top sellable tier on the Marketplace.
The reveal moment
Forging (and collecting an expedition, and the daily reward) ends in a reveal: the screen dims, the card flips into view with a rarity-coloured burst, and the name lands. Higher rarity means a bigger burst — the game's signature payoff.
Reveal (static preview)
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Aurora VanguardMythic
#0142 · Set: Genesis
Forged
Aurora Vanguard