Chapter 07

The Forge & Shards

The Forge is where spare cards become new ones. You melt duplicates into shards — a crafting currency that's completely separate from berries — then spend shards to forge a guaranteed card of a rarity you choose.

The forge flow

The flow
Duplicates
Melt
Shards
Forge
Reveal
Duplicates → Melt → Shards → Forge → Reveal. Each step is a screen in the Forge.
Shards are not berries
You can't buy or sell shards. There are two sources: melting duplicate cards, and the Refinery expedition gear, which earns a flat Shards/hour rate on top of whatever an idle run finds (Chapter 5 covers it alongside the other gear). Berries and shards are never interchangeable.

Shard yields from melting

Each melted duplicate returns shards based on its rarity — rarer cards melt into far more. Animated Creator cards earn a small salvage premium on top.

Rarity meltedShards returned
Common25
Rare125
Epic250
Creator (2D)1,438 (with animated bonus)
Creator (3D)1,150 (with animated bonus)
Mythic3,750
Legendary6,250
Limited18,750
Primordial62,500

Forge costs

Spend shards to mint a guaranteed card of the chosen tier. Every tier is forgeable except Primordial, Limited and Creator/Custom — those are hand-placed, supply-capped, or hunt-only, respectively. Forge cost is set equal to a card's berry sell price, so forging never feels arbitrarily priced against what the card is actually worth — and since melting pays out a flat quarter of that same value, the ratio is a clean, uniform 4 duplicates melted per card forged at every tier. Animint Pro members forge at a 20% discount.

Forge selector (static preview)
Forge

Choose a tier

Rare
500
Pro: 400
Epic
1,000
Pro: 800
Legendary
25,000
Pro: 20,000
Primordial and Creator are hunt-only or hand-placed — they never appear here.
The tier selector from the Forge, showing shard cost per tier and the discounted Pro price.
Forge a…Shard costWith Pro (−20%)
Common10080
Uncommon200160
Rare500400
Epic1,000800
Mythic15,00012,000
Legendary25,00020,000
Primordial, Limited and Creator can't be forged
Primordial is hand-placed only (a #1 season finish or the Premium Season Pass), Limited is a supply-capped mint, and Creator/Custom only drops while hunting — none of the three ever comes from the Forge, which keeps them scarce and protects their value.

The reveal moment

Forging (and collecting an expedition, and the daily reward) ends in a reveal: the screen dims, the card flips into view with a rarity-coloured burst, and the name lands. Higher rarity means a bigger burst — the game's signature payoff.

Reveal (static preview)
◆
Aurora VanguardMythic
#0142 · Set: Genesis
Forged
Aurora Vanguard
A still of the reveal stage: the rarity burst behind a freshly forged Mythic card. In the app this animates as a 3D flip; it falls back to an instant fade for reduced-motion users.