The Forge & Shards
The Forge is where spare cards become new ones. You melt duplicates into shards — a crafting currency that's completely separate from berries — then spend shards to forge a guaranteed card of a rarity you choose.
The forge flow
Shard yields from melting
Each melted duplicate returns shards based on its rarity — rarer cards melt into far more. Animated Creator cards earn a small salvage premium on top.
| Rarity melted | Shards returned |
|---|---|
| Common | 25 |
| Rare | 125 |
| Epic | 250 |
| Creator (2D) | 1,438 (with animated bonus) |
| Creator (3D) | 1,150 (with animated bonus) |
| Mythic | 3,750 |
| Legendary | 6,250 |
| Limited | 18,750 |
| Primordial | 62,500 |
Forge costs
Spend shards to mint a guaranteed card of the chosen tier. Every tier is forgeable except Primordial, Limited and Creator/Custom — those are hand-placed, supply-capped, or hunt-only, respectively. Forge cost is set equal to a card's berry sell price, so forging never feels arbitrarily priced against what the card is actually worth — and since melting pays out a flat quarter of that same value, the ratio is a clean, uniform 4 duplicates melted per card forged at every tier. Animint Pro members forge at a 20% discount.
Choose a tier
| Forge a… | Shard cost | With Pro (−20%) |
|---|---|---|
| Common | 100 | 80 |
| Uncommon | 200 | 160 |
| Rare | 500 | 400 |
| Epic | 1,000 | 800 |
| Mythic | 15,000 | 12,000 |
| Legendary | 25,000 | 20,000 |
The reveal moment
Forging (and collecting an expedition, and the daily reward) ends in a reveal: the screen dims, the card flips into view with a rarity-coloured burst, and the name lands. Higher rarity means a bigger burst — the game's signature payoff.