The Economy: Berries, Shards & Tickets
ANIMINT runs on three deliberately separate resources. Keeping them distinct is what keeps the game fair: the only thing real money touches is access, never card rarity.
The three resources
- Source
- Earned by playing
- Used for
- Upgrades, runs, tickets
- Tradable
- Gifted to players
- Source
- Melting duplicates
- Used for
- Forging cards
- Tradable
- Not tradable
- Source
- Money or other players
- Used for
- Premium access, Pro
- Tradable
- Tradable on market
| Resource | How you get it | What it's for | Tradable? |
|---|---|---|---|
| Berries | Daily rewards, selling cards, expeditions, gifts | Upgrades, paid runs, buying tickets | Sent as gifts |
| Shards | Melting duplicate cards (only) | Forging guaranteed cards | No |
| Tickets | Real-money purchase or other players | Premium access, gifting, redeeming Pro | Yes — on the market |
Berries — the soft currency
Berries are your everyday currency, shown in gold in the header. You earn them by playing — selling spare cards (each sells for its rarity's score value), claiming daily rewards (doubled for Pro), and receiving gifts. You spend them on expedition upgrades, paid runtime, and buying tickets from other collectors.
| Rarity | Berries per copy sold |
|---|---|
| Common | 10 |
| Rare | 30 |
| Epic | 80 |
| Creator | 150 |
| Legendary | 220 |
| Mythic | 660 |
Shards — the crafting currency
Shards exist only to power the Forge. They have no other use and can't be traded — they're the reward for turning your duplicates into agency. See Chapter 7 for yields and costs.
Tickets — the premium resource
Tickets are scarce and tradable, which gives them real market value. Buy them with money through the secure checkout, or from other players on the Marketplace. A ticket redeems for 30 days of Animint Pro, can be gifted, or can be traded for berries.