Expeditions (the Hunt)
Expeditions are the heartbeat of the economy: you launch a run, it gathers cards over time, and you return to collect the haul. There are two ways to hunt — idle (set-and-forget) and manual (active tapping) — and a deep upgrade tree underneath both.
Free vs paid runs
Every player gets a free run on a cooldown — always take it. Once your berry flow is stable, paid runs let you hunt much longer, billed in berries per item found and charged upfront when you start.
Two ways to hunt
The Expeditions screen has a tab for each of two hunting modes. They share the same upgrade tree and card pool but feel completely different: Expedition is idle and hands-off, while Manual is active and hands-on. Use whichever suits the moment — or both.
Expedition — idle (set and forget)
Launch a run and walk away. The expedition gathers cards on its own up to its runtime, then waits for you to collect the haul. This is the relaxed path, and it's where the upgrade tree (below) matters most — including the one shot at Primordial that only idle expeditions get.
Manual hunting (‘Hunt now’)
The Manual tab is the active, hands-on loop. You tap ‘Hunt now’ to pull a handful of cards, wait out a short 15-second cooldown, then tap again. The longer you keep the rhythm going, the better it pays — Manual is the fastest way to make progress when you're actually sitting at the screen.
Hunt now
Hidden finds & the Reveal
Manual finds don't appear right away. Each tap drops cards face-down into a pending pool — you only watch per-rarity counters tick up, never the cards themselves. When you're ready, tap ‘Reveal finds’ to flip the whole batch at once and bank it into your Collection. It turns a steady grind into a series of satisfying reveals.
The effort streak
Every tap builds your effort streak, which climbs to a cap of 250. A higher streak does two things at once: it lifts your odds at the top tiers — up to +50% around a streak of 80 — and it raises how often power-ups drop. Sustained effort is the whole point of Manual, so keep the chain going.
Top-tier odds per card
Every card you pull — one from a Manual tap, or one of many from an idle session — independently rolls the same flat table (see the full reference in the section below). Your effort streak and the Lucky Lens / Limited Beacon power-ups multiply the top-tier rates for Manual specifically.
The six upgrade paths
Berries spent here compound. Each path raises a different ceiling on your runs.
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade| Upgrade | What it does | Caps at |
|---|---|---|
| Scouts | Raises cards discovered per hour | 250 cards/hr |
| Range | Extends maximum runtime | 24 hours |
| Relay (satellite) | Primordial chance per item, idle only | 0.004%/item |
| Efficiency | Lowers the berry cost per item found | 40 berries/item |
| Experience | Raises Season XP earned per hour hunted | 1,050 XP/hr |
| Refinery | Raises Shards earned per hour hunted | 400 shards/hr |
The drop table (every card, every mode)
There's one flat probability table, and every single card independently rolls it — whether it's one of the 3-14 from a Manual tap or one of hundreds from a maxed idle run. No pity, no guarantee, no per-session cap: each card is its own fully independent roll at the rates below.
| Tier | Base chance per card |
|---|---|
| Common | 58.8489% (58.3389% for Pro) |
| Uncommon | 30% |
| Rare | 10% |
| Epic | 1% |
| Creator (2D) | 0.50% — Pro only |
| Mythic | 0.10% |
| Legendary | 0.05% |
| Creator (3D) | 0.01% — Pro only |
| Limited | 0.001% — supply-capped mint |
On top of these base rates: Manual's effort streak lifts Legendary/Mythic/Creator/Limited, an active subscription adds a flat +25% to Legendary/Mythic on both modes, and idle expeditions get one more independent roll no other mode has — a Relay-gated Primordial chance, covered above under the upgrade tree.
Power-ups & fusion
Manual hunting drips consumable power-ups — you never buy them. One is guaranteed every 15 hunts, and a higher effort streak makes extra ones drop more often in between. Each power-up lasts a set number of hunts once activated, and you can run one of each type at the same time. Duplicate drops can be fused three-into-one to climb a tier, where the effect is bigger and lasts longer.
| Power-up | Effect | Tier I / II / III |
|---|---|---|
| Bounty Charm | Extra cards per hunt | +1 / +2 / +3 |
| Echo Charm | Multiplies cards per hunt | ×2 / ×2 / ×2 (longer at higher tiers) |
| Lucky Lens | Multiplies Legendary & Mythic odds | ×1.25 / ×1.5 / ×2 |
| Limited Beacon | Multiplies Limited-mint odds | ×1.25 / ×1.5 / ×2 |