Chapter 05

Expeditions (the Hunt)

Expeditions are the heartbeat of the economy: you launch a run, it gathers cards over time, and you return to collect the haul. There are two ways to hunt — idle (set-and-forget) and manual (active tapping) — and a deep upgrade tree underneath both.

Free vs paid runs

Every player gets a free run on a cooldown — always take it. Once your berry flow is stable, paid runs let you hunt much longer by spending berries per hour of runtime.

15 min
Free run length
5 hrs
Free cooldown
15/hr
Base yield
cards per hour
120/hr
Base cost
berries per hour
Live component · CompletionRing
66%
collected
Ready
collect
The same radial ring used for collection %, set % and expedition progress — here showing a run two-thirds of the way to collection.

Two ways to hunt

The Expeditions screen has a tab for each of two hunting modes. They share the same upgrade tree and card pool but feel completely different: Expedition is idle and hands-off, while Manual is active and hands-on. Use whichever suits the moment — or both.

Expedition — idle (set and forget)

Launch a run and walk away. The expedition gathers cards on its own up to its runtime, then waits for you to collect the haul. This is the relaxed path, and it's where the upgrade tree and trophy rolls (below) matter most.

Manual hunting (‘Hunt now’)

The Manual tab is the active, hands-on loop. You tap ‘Hunt now’ to pull a handful of cards, wait out a short 15-second cooldown, then tap again. The longer you keep the rhythm going, the better it pays — Manual is the fastest way to make progress when you're actually sitting at the screen.

Manual tab (static preview)
Manual

Hunt now

Effort streak42 · 3/hunt
15-second cooldown between taps
Pending finds17
Common · 12Rare · 4Epic · 1
Cards stay hidden until you reveal.
The Manual hunting panel: your effort streak, the Hunt-now button, the hidden pending finds with per-rarity counters, and Reveal finds.
15 s
Cooldown
between taps
3
Cards per tap
up to 8 with buffs
250
Streak cap
30 min
Idle auto-reveal

Hidden finds & the Reveal

Manual finds don't appear right away. Each tap drops cards face-down into a pending pool — you only watch per-rarity counters tick up, never the cards themselves. When you're ready, tap ‘Reveal finds’ to flip the whole batch at once and bank it into your Collection. It turns a steady grind into a series of satisfying reveals.

The effort streak

Every tap builds your effort streak, which climbs to a cap of 250. A higher streak does two things at once: it lifts your odds at the top tiers — up to +50% around a streak of 80 — and it raises how often power-ups drop. Sustained effort is the whole point of Manual, so keep the chain going.

Top-tier odds per hunt

Unlike the idle expedition's trophy rolls, Manual rolls the top tiers as a flat chance per tap (not per card), so every tier is reachable from a single lucky hunt. Your effort streak and the Lucky Lens / Limited Beacon power-ups multiply these base rates.

TierBase chance per hunt
Legendary2.5%
Mythic0.4%
Limited0.2% (supply-capped mint)
Don't walk away mid-streak
If you go idle for 30 minutes, your pending finds are auto-revealed for you AND your streak resets to zero. Tap ‘Reveal finds’ to bank your progress before you leave if you want to keep the streak building next time.

The four upgrade paths

Berries spent here compound. Each path raises a different ceiling on your runs.

Upgrade tree (static preview)
ScoutsLv 12
Cards discovered per hour
→ 100/hrberries Upgrade
RangeLv 30
Maximum runtime
→ 24 hberries Upgrade
RelayLv 8
Rare-drop bonus (satellite)
→ +30%berries Upgrade
EfficiencyLv 18
Berry cost per hour
→ 60/hrberries Upgrade
The four upgrade paths as they appear on the expedition screen, each with what it improves and where it caps.
UpgradeWhat it doesCaps at
ScoutsRaises cards discovered per hour100 cards/hr
RangeExtends maximum runtime24 hours
Relay (satellite)Boosts rare-drop chance+30% rare bonus
EfficiencyLowers the berry cost per hour60 berries/hr
A solid upgrade order
Scouts → Range → Efficiency → Relay. Grow raw yield first, then run longer, then cut costs, and finally chase rarity once the basics compound. And keep uptime as close to 24/7 as your schedule allows — idle time is the single biggest source of lost progress.

Trophy rolls & pity (the top tiers)

On an idle expedition, Legendary and Mythic cards are NOT rolled per card — that would make them flood out of long runs. Instead each run earns a small number of 'trophy rolls' that scale gently with how long you hunted: one extra roll per 6 hours, up to 6 rolls. Each roll has its own slim chance at the top tiers. (Manual hunting uses the flat per-tap rates from the section above instead.)

12%
Legendary / roll
3%
Mythic / roll
+1 / 6h
Roll cadence
40 h
Mythic pity
Bad-luck protection
A long dry streak guarantees a Mythic after 40 cumulative hours of hunting, so the top tier is reachable by effort, not pure luck. Any random Mythic you hit along the way resets that counter.

Power-ups & fusion

Manual hunting drips consumable power-ups — you never buy them. One is guaranteed every 15 hunts, and a higher effort streak makes extra ones drop more often in between. Each power-up lasts a set number of hunts once activated, and you can run one of each type at the same time. Duplicate drops can be fused three-into-one to climb a tier, where the effect is bigger and lasts longer.

Power-ups (static preview)
Legendary
Bounty Charm III
+3 cards / hunt
Lasts 40 hunts
Epic
Lucky Lens II
×3 Legendary & Mythic
Lasts 25 hunts
Rare
Limited Beacon I
×2 Limited mints
Lasts 15 hunts
The three power-up families. Tiers I/II/III are tagged Rare/Epic/Legendary and last 15/25/40 hunts.
Power-upEffectTier I / II / III
Bounty CharmExtra cards per hunt+1 / +2 / +3
Lucky LensMultiplies Legendary & Mythic odds×2 / ×3 / ×5
Limited BeaconMultiplies Limited-mint odds×2 / ×3 / ×5
Fusing up
Hold onto duplicate power-ups. Fusing three of one tier yields one of the next tier — strictly better, since higher tiers both hit harder and last more hunts.