Expeditions (the Hunt)
Expeditions are the heartbeat of the economy: you launch a run, it gathers cards over time, and you return to collect the haul. There are two ways to hunt — idle (set-and-forget) and manual (active tapping) — and a deep upgrade tree underneath both.
Free vs paid runs
Every player gets a free run on a cooldown — always take it. Once your berry flow is stable, paid runs let you hunt much longer by spending berries per hour of runtime.
Two ways to hunt
The Expeditions screen has a tab for each of two hunting modes. They share the same upgrade tree and card pool but feel completely different: Expedition is idle and hands-off, while Manual is active and hands-on. Use whichever suits the moment — or both.
Expedition — idle (set and forget)
Launch a run and walk away. The expedition gathers cards on its own up to its runtime, then waits for you to collect the haul. This is the relaxed path, and it's where the upgrade tree and trophy rolls (below) matter most.
Manual hunting (‘Hunt now’)
The Manual tab is the active, hands-on loop. You tap ‘Hunt now’ to pull a handful of cards, wait out a short 15-second cooldown, then tap again. The longer you keep the rhythm going, the better it pays — Manual is the fastest way to make progress when you're actually sitting at the screen.
Hunt now
Hidden finds & the Reveal
Manual finds don't appear right away. Each tap drops cards face-down into a pending pool — you only watch per-rarity counters tick up, never the cards themselves. When you're ready, tap ‘Reveal finds’ to flip the whole batch at once and bank it into your Collection. It turns a steady grind into a series of satisfying reveals.
The effort streak
Every tap builds your effort streak, which climbs to a cap of 250. A higher streak does two things at once: it lifts your odds at the top tiers — up to +50% around a streak of 80 — and it raises how often power-ups drop. Sustained effort is the whole point of Manual, so keep the chain going.
Top-tier odds per hunt
Unlike the idle expedition's trophy rolls, Manual rolls the top tiers as a flat chance per tap (not per card), so every tier is reachable from a single lucky hunt. Your effort streak and the Lucky Lens / Limited Beacon power-ups multiply these base rates.
| Tier | Base chance per hunt |
|---|---|
| Legendary | 2.5% |
| Mythic | 0.4% |
| Limited | 0.2% (supply-capped mint) |
The four upgrade paths
Berries spent here compound. Each path raises a different ceiling on your runs.
Upgrade
Upgrade
Upgrade
Upgrade| Upgrade | What it does | Caps at |
|---|---|---|
| Scouts | Raises cards discovered per hour | 100 cards/hr |
| Range | Extends maximum runtime | 24 hours |
| Relay (satellite) | Boosts rare-drop chance | +30% rare bonus |
| Efficiency | Lowers the berry cost per hour | 60 berries/hr |
Trophy rolls & pity (the top tiers)
On an idle expedition, Legendary and Mythic cards are NOT rolled per card — that would make them flood out of long runs. Instead each run earns a small number of 'trophy rolls' that scale gently with how long you hunted: one extra roll per 6 hours, up to 6 rolls. Each roll has its own slim chance at the top tiers. (Manual hunting uses the flat per-tap rates from the section above instead.)
Power-ups & fusion
Manual hunting drips consumable power-ups — you never buy them. One is guaranteed every 15 hunts, and a higher effort streak makes extra ones drop more often in between. Each power-up lasts a set number of hunts once activated, and you can run one of each type at the same time. Duplicate drops can be fused three-into-one to climb a tier, where the effect is bigger and lasts longer.
| Power-up | Effect | Tier I / II / III |
|---|---|---|
| Bounty Charm | Extra cards per hunt | +1 / +2 / +3 |
| Lucky Lens | Multiplies Legendary & Mythic odds | ×2 / ×3 / ×5 |
| Limited Beacon | Multiplies Limited-mint odds | ×2 / ×3 / ×5 |