Gameplay

Expeditions

Send scouts out to discover collectibles. Run free and paid expeditions, then upgrade Scouts, Range, Relay, Efficiency, and Experience.

Expeditions are how you discover collectibles. You launch a run, it gathers items over time, and you return to collect the haul. It's the heartbeat of the whole economy.

Free vs paid expeditions

  • ▸Free expedition: a short run available on a cooldown — always take it when it's ready.
  • ▸Paid expeditions: berries charged per item upfront when you start, letting you run longer and earn far more once your berry flow is stable.
15 min
Free run length
5 hrs
Free cooldown
15/hr
Base yield
items per hour
80/item
Base cost
berries per item found

The six upgrade paths

UpgradeWhat it doesCaps at
ScoutsRaises items discovered per hour250 items/hr
RangeExtends maximum expedition runtime24 hours
RelayPrimordial chance per item, idle expeditions only0.003996%/item
EfficiencyLowers the berry cost per item found40 berries/item
ExperienceRaises Season XP earned per hour hunted1,050 XP/hr
RefineryRaises Shards earned per hour hunted400 shards/hr

A solid upgrade order for most collectors is Scouts → Range → Efficiency → Experience → Refinery → Relay: grow raw yield first, then run longer, then cut costs, then invest in Season XP, then a passive shard income, and Relay last — it's a pure end-game essence sink toward a single, tiny Primordial chance, not a general rarity boost.

Relay no longer boosts rare drops generally. Mirroring a well-known collectible bot's own "Radar" trait, it does exactly one thing: a tiny, slowly-scaling chance of a Primordial dropping per item on idle expeditions only, from 0% at level 0 to 0.003996% at level 300. Manual hunting never reads it and can never roll Primordial through any path.

Refinery is the newest gear: a flat Shards/hour rate paid out at collection time, on top of melting duplicates in the Forge. It starts at 0 and has to be levelled up, but a maxed Refinery gives a steady shard income that never depends on what a run actually finds.

Season XP is no longer summed from every card an expedition finds — the idle expedition now earns a flat XP/hour rate from the Experience gear, and Manual hunting grants a small base XP on every tap plus a chance at bonus XP on top, so neither mode's XP scales with raw item count.

Keep expedition uptime as close to 24/7 as your schedule allows. Idle time is the single biggest source of lost progress.

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