Progression

Rarities

The full nine-tier ladder from Common to the hand-placed Primordial apex, plus Limited and Creator collectibles, and how rarity is encoded by color, glow, and motion.

Rarity is ANIMINT's visual language. Every collectible sits on the ladder below, with time-boxed Limited drops and Creator collectibles as special classes and hand-placed Primordial as the true apex.

TierFeelHow to get it
CommonThe backbone of every collectionFrequent expedition finds
UncommonA retired legacy tierNo longer minted
RareA welcome step upExpeditions, forging
EpicGenuinely excitingBetter gear, forging
Creator (2D)Community-made artRare expedition & manual finds (Pro only)
MythicHolographic, prestigiousRare finds, high-tier forging
LegendaryThe top of the hunted ladderRarer finds still, or an even costlier forge
Creator (3D)Community-made model — the rarer of the twoRarer still — same finds, lower odds (Pro only)
LimitedTime-boxed, supply-cappedExpeditions & manual hunts during a drop window
PrimordialThe apex tier — outranks everythingHand-placed only — #1 season finish or Premium Season Pass
Value and find-rarity mostly track each other, with one exception: Creator 2D (0.50% per card) is actually more common to find than Legendary or Mythic — it's Pro-exclusive access, not low odds, that makes it a chase tier. Every roll is fully independent — there's no pity or guarantee system anywhere in the game.

Rarity is three layers, never just color

  • ▸Frame & border color identify the tier at a glance.
  • ▸Glow intensity scales with rarity on hover and reveal.
  • ▸Reveal motion gets richer the rarer the piece — Mythic, Primordial and Creator get the biggest payoff.
Creator collectibles always carry a Creator badge and a distinct gold, animated frame so they never blend in with official art.

Related guides